AI Insights · Timothy · January 2022
Top 5 Match 3 Games in Australia Q4 2021
Discover the top-performing Match 3 games in Australia during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top Match 3 games in Australia exhibited varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the leading titles, with data provided by Sensor Tower.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED saw a notable increase in weekly revenue, peaking at approximately $89K in the first week of November. Downloads fluctuated, starting at around 2.6K in late September and dropping to a low of 964 in mid-November, before recovering slightly to 1.5K by the end of December. Active users showed a slight decline from 7.7K to around 6.2K by the end of the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced varied weekly revenue, peaking at $77K in mid-October. Downloads remained relatively stable, with a significant spike to 851 in the last week of December. The game maintained a robust active user base, fluctuating between 9K and 10K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., showed impressive revenue growth, reaching approximately $78K in the week of December 20. Downloads remained consistent, with a notable increase to 539 in the last week of December. Active users varied slightly, peaking at around 8.3K in mid-October.
Best Fiends - Match 3 Puzzles from Seriously demonstrated steady revenue, with a peak of $29K in mid-November. Downloads saw a decline, dropping from 1.2K in late September to 700 by the end of December. Active users fluctuated, reaching a high of approximately 11.5K in mid-November before settling around 8.6K by the end of the quarter.
Lastly, Gold and Goblins: Idle Games by AppQuantum Publishing Ltd showed significant growth in weekly revenue, peaking at $27K in early November. Weekly downloads surged in October, reaching 13.6K, before stabilizing around 3.5K by the end of December. Active users saw a rapid increase, peaking at around 26.5K in early November and ending the quarter at approximately 14.4K.
For more detailed insights and comprehensive data, visit Sensor Tower.